Network

14 regions, one anycast network

Pick a location at checkout and move for free later. Every edge carries the same hardware generation and the same included protection.

System status

All core systems operational
Control panelOperational
Provisioning APIOperational
BillingOperational
Game node fleetOperational
Backups & storageOperational
Warsaw (WAW) regionProvisioning

Illustrative data — a real status history and incident log will live here.

Locations

Where your server can live

North America

🇺🇸

New York, United States

NYC · < 15 ms regional

🇺🇸

Dallas, United States

DFW · < 20 ms regional

🇺🇸

Los Angeles, United States

LAX · < 18 ms regional

🇨🇦

Toronto, Canada

YYZ · < 16 ms regional

Europe

🇬🇧

London, United Kingdom

LON · < 12 ms regional

🇩🇪

Frankfurt, Germany

FRA · < 10 ms regional

🇩🇪

Falkenstein, Germany

FKS · < 11 ms regional

🇫🇷

Paris, France

PAR · < 13 ms regional

🇵🇱

Warsaw, Poland

WAW · < 17 ms regional

Asia-Pacific

🇸🇬

Singapore, Singapore

SGP · < 14 ms regional

🇯🇵

Tokyo, Japan

TYO · < 16 ms regional

🇦🇺

Sydney, Australia

SYD · < 19 ms regional

🇮🇳

Mumbai, India

BOM · < 15 ms regional

South America

🇧🇷

São Paulo, Brazil

GRU · < 18 ms regional

Under the hood

Why it stays smooth

Always-on DDoS mitigation

Multi-terabit L3/L4 scrubbing at every edge, plus game-aware L7 filtering. No attack-size cap.

Smart anycast routing

Players connect to the nearest healthy edge automatically; failover is transparent.

Premium transit blend

Tier-1 carriers and direct peering with the major game and CDN networks.

Low jitter by design

QoS classes keep game traffic prioritised over bulk transfers like backups.

Chorus Host

Deploy close to your players

Spin up a server in about a minute. No setup fee, no contract, and a 72-hour money-back guarantee if it is not for you.